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RacesEdit

The setting for the raceEdit

Similarly to what happens for the qualifications for successfully run the race there are three steps to accomplish: assemble the cars, set the race strategies (pitstop and behaviour of the pilots) and adjust the cars' setup. All these steps must done at least one hour before the start of the race.


Assembling carsEdit

In the races's page on the link assembe your cars near the race's name you can assembling the cars for the race. From the drop-down menu you can choose the components to be used for the two cars but you can not change the drivers that you have chose for qualification. Between qualification and the race you can change some or all the components of the car, particular attention should be devoted to the choice of tyres because between qualification and race it's possible that the weather condition is different. Once all the choices is done and the car is complete you have to click on the OK button at the bottom of page to save the settings.


The race strategiesEdit

Following the link race strategies you can set all the pitstop for the race and the behaviour of the driver in the race. For qualification you already set the first pitstop (if you have not done you have to do a penalty pitstop on first lap) and this pitstop can not be changed so you have to set other possible pitstops. Regarding the capacity of the tank there is always the 57% rule of the total laps then you must make at least one pitstop and plan the pitstops so that between two stops, or between a stop and the arrival, you will not exceed this limit or the car maywithdrawal.

Example: In a circuit with 60 laps to 57% is 34.2. Thus the autonomy of the car is 34 laps. If we set a stop on lap 12 and another on lap 50 he will retire as the car stopped on lap 12 for autonomy will only go on lap 46 (12 + 34) and then the fuel will end before the second pitstop.

At each pitstop you can decide to repair or not the tires: if you choose to repair them the pitstop will be slightly longer but the driver will run with new tires and best performance, while in case you decides to not repair you will save a few seconds in pitstop but then the driver will run with worn tires and less performance. It's an important strategic choice that must be carefully considered.

Unlike the qualifications in race you can set the behaviour of the drivers in race (normally, sloely or aggressively). Set a driver aggressive means that the driver will be faster but the risks of failure or withdrawal will be higher, in contrast, a driver set to drive slowly is slightly slower but he will do less mistakes. Normally is the default and corresponds to a neutral stance. The choice of the behaviour of the driver is closely correlated with the reliability of the car and the risk you wanna take.


Tip: if you chose to not repair tires you can save a few second during pitstop but then the driver will run with worn tires and could lose much more than a few seconds. This choice is very risky and can be successful only on special cases.


The adjustement for the carEdit

You can set the adjustement of your cars based on the characteristics of the circuit (curves, gradients and weather) and the characteristics of your drivers. The weather condition can change from qualification ones so maybe you have to change the settings of aerodynamic incidence and tyre pressures. Addition into the race is also very important to adjust brakes and suspension in connection with the reliability of the car.

For a complete explanation of the adjustments is useful to consult the Setup guide.


In raceEdit

The pitstopEdit

In the race you must make at least one pitstop but you can do up to four. Deciding the best strategy is not always easy, it needs experience and some test lap with different fuel loads can certainly help you.

The time of a pitstop depends on many factors, the most important is the amount of fuel rectified. If a driver makes only one pitstop at half race he will take on much more fuel than another that makes three stops so the duration of pitstop will be much greater in the case of a one pitstop strategy.

Moreover, more than the pitlane is long and more time is lost to travel it. The character of the driver influence on the time to travel the pitlane, a daredavil driver will travel the pitlane faster than a timorous; maybe just a few seconds depending on the length of the pitlane.

Mechanics and teamwork influence the duration of pitstop slightly reducing the time to stop.

Even the choice of repairing or not the tires implies a difference in duration of pitstop as see in the previous paragraph.

Choose the best strategy is therefore not always easy and there aren't a best strategy valid for all as if the circuit and the weather are the same for everyone, drivers and staff are the specific characteristics of each team than obviously also the pieces that mounts on the cars.


OvertakingEdit

During the race the drivers overtakes each others in battles for several laps.

In addition to the different speeds of the cars intended as lap time, the drivers' character affects the possibility of a successful pass. The courage of the driver indicates the propensity of the pilot to make overtaking while the coldness of the pilot will influence the behavior when he should avoid overtaking. Consequently a daredavil driver will try more overtake than a timorous. As for the coolness a nervous driver has more probability to be outdated when he is under pressure than a cold driver but a cold driver is less good for reliability.

The other parameter that is basic in overtaking is a characteristic of the circuit: in 'city circuit the chances of overtake are much smaller than in a contryside circuit.


The causes of a withdrawal or an unexpected pitstopEdit

Withdrawal on departingEdit

When the car is not set correctly the car will not start for the race and the driver retire immediately. The causes are the same for the disqualification in qualification and in textual visualisation of the race appears the word retired next to the name of the driver.

The causes of this retire are three: a car's component is missing in the assembly of the car or a component has reached the condition of 0% or a piece of the car is below the minimum.

In the first case you set the car witouh a component or very easily when you assemble it everything was ok but then you sold one or more components of the car. In these cases, in the page of the race uou can see that the writing assemble your car next to race'name is red and that shows there is an assemblation problem. When the configuration of the car is ok the written became blue.

Even if the car is assembled in its entirety you can be withdrawal if just a single component is completely worn out (or have a condition of 0%). When you run with worn components you are much slower than the same piece repaired and in 100% condition so it's always advisable to repair the parts that you will use in qualification and race. If you start a race using a piece very worn maybe during the race it reaches 0% condition and this causes the withdrawal of the car.

Example: If you start with a component that has condition at 10%, during the race it has reached 0% and when this happens you have the immediate withdrawal of the car.

Addition to not being completely worn, all the components of the car must comply with a minimum of components. For every piece counts the PVI except for engines for which counts only the HPs as shown in the following table:


Engine: at least 101 HP
Electronic: at least 13 PVI
Braking system: at least 42 PVI
Suspension: almeno 42 PVI
Transmission: at least 43 PVI
Aerodynamic: at least 43 PVI
Tyres: at least 41 PVI


The table shows the condition that each car's component must comply to be used in order properly (in both qualification and race and also during the test sessions), conditions are very low base and in the market you can find pieces that richly satisfy these limits at only 1,000 € . Warning: If a piece is below the limit threshold or is completely worn the assembly of the car will be correct (and therefore in races page the writing assemble your car will be blue) but its use will lead to a sure withdrawal.


Errors and withdrawals in the race Edit

During the race the drivers can make some simple mistakes that make you lose a few seconds, they can make serious mistakes involving an unexpected pitstop or permanently withdraw from the race. The causes of such problems is explained very well in the rules and therefore there is no better explanation than quoting the party concerned:

Causes for a withdrawal or an unforeseen stop

Causes for a withdrawal, for an unforeseen pitstop or for a mistake during the race are related to different reasons that will be described below. Besides withdrawals, mistakes or stops caused by unforeseen and accidental events there is a parameter defined as overall reliability of the car in the game engine. The overall reliability of a car is determined by a driver's character, by the car's components according to some parameters and by some adjustments applied to the car. The higher the overall reliability of the car is, the less the probability of simple mistake will be, unforeseen pitstops or withdrawal. In car assembling an index which is the car reliability is specified. In this index there are two components of driver character: coolness and judgment. The colder a driver is the more he will risk to rely on his skills during overtaking or during the race and the more the reliability of the car will decrease. On the contrary, the more under pressure/anxious he is, the more he will tend to avoid dangerous situations. Furthermore if a driver is crazy he will wear out the car more, risking damaging some components and thus decreasing its reliability. With regards to the car the degree of reliability of a car is given by some components' skills of the car.

In the reliability index there are: the aerodynamic canalizing, the cooling of brakes, the duration of tyres, the material quality of suspensions and the taken space of transmissions. The higher these skills are, the higher the reliability of the car is. Besides these skills in reliability another parameter related to the engine is included, that is the ratio between horsepower and engine capacity: the higher the horsepower is, with a low engine capacity, the higher the risk of braking rendering the car less reliable.

With regards to adjustments, brake softness and suspensions can cause mistakes, unforeseen pitstop or withdrawal. By setting the softness next to 0 the risk of causing damage to components will be higher, thus reducing the overall reliability. This reliability index has an importance of 40 % in determining the possibility of withdrawal, unforeseen pitstop or mistakes during the race.

Another 30 % is for driver courage: the more reckless/daredevil he is,the more he will tend to perform manoeuvres which risk the car. The last 30 % is for driver's experience: driver's experience will mitigate different situations also correcting some mistakes caused by character. Furthermore on a urban circuit, the possibility of making a mistake, an unforeseen stop or a withdrawal will be higher than in a country circuit. By setting the driver as aggressive in the race strategies, the possibility of making a mistakes, an unforeseen stop and a withdrawal will increase, by setting him slow they will be reduced.


Summarize:

- More overall reliability = Minus risk of errors and withdrawals

- Overall reliability = character and experience of the driver + componets' skill + brakes and suspension settings + behaviour of the driver


Error messages and withdrawalEdit

In textual viewer when a driver make an error, an unexpected pitstop or a withdrawal appears a sentence that describes the event. This phrase is random and does not reflect the real causes of withdrawal. From the previous section shows how the reliability is a complex parameter that depends on many factors and therefore the cause of withdrawal is not attributable to only one aspect but the combination of all parameters related to reliability.

Example: a message like that - Hohn Smith completely mistakes a bend and finishes at high speed in a sandy escape hatch. Unfortunately this stretch off track seems to lead to the breaking down of his car, compromising definitively the driver's race - might suggest that the cause of withdrawal is only the driver, but contrariwisetha cause is only the too low overall reliability.


Related linksEdit